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Virtual water, virtual colonoscopies,virtual virginity,virtual home tours: Here’s what to expect from the VR craze

By the end of 2016, virtual reality had hit the mainstream.

Its popularity was growing and the industry was still in its infancy.

VR headsets were still relatively new, and companies like Facebook and Valve had yet to take full advantage of the technology.

But by the beginning of 2017, VR was on its way to becoming a major force in the gaming industry.

With the advent of a virtual reality headset, gamers can now experience the sights, sounds, and sights of real life in a way that is almost identical to what they could see through a real-world camera lens.

It’s an exciting time for VR.

But it also represents an opportunity for the companies that make VR headsets to exploit a lot of the new technology and bring the technology to consumers.

The first major companies to make VR were Sony, HTC, and Oculus, all of which were based in Japan.

The PlayStation VR headset, released in October 2017, was designed to bring gamers the same immersive experience that they have in the real world.

Sony made it possible by creating its own VR camera and software called PlayStation Camera.

This enabled VR games to capture images from a virtual camera, rather than the real camera, which was often a bulky piece of hardware that could be expensive.

The other major player was HTC.

HTC had launched its own headset, the Vive, in 2016, and the Vive’s camera was the camera that had become so popular.

The Vive’s cameras were capable of capturing 360-degree images of the world and of its environments, allowing the VR headset to look more like a real life camera.

In May 2018, HTC launched the HTC 10, a new virtual reality product that was designed specifically for VR, the HTC H10.

It featured a much smaller camera that could only capture images of a single person in front of the headset.

But this camera was not just a camera that captured images of someone in front; it was also capable of taking 3D images of objects in the virtual world.

HTC’s camera could also capture 3D 360-degrees and the virtual worlds around it.

This allowed VR gamers to see their virtual world in a very natural way, instead of a camera-driven, 3D experience.

But HTC was not the only company to make the virtual reality camera.

Microsoft, Sony, and even Oculus were also developing virtual reality cameras.

Oculus was working on a VR camera, and HTC was working to develop a camera for its own consumer VR headset.

The companies were all creating products for different market segments.

For HTC, it was all about building the camera, a system that could capture the world in real time.

The HTC H110, for example, was a camera specifically designed to capture 360-° video.

The H110 had a resolution of 720×1280 pixels, which made it smaller than other cameras.

But HTC wanted a camera with a higher resolution, so it built a new sensor into the H110.

It was called the HTC 11, and it was capable of recording at up to 4K resolution, or 4K-color, resolution.HTC’s VR camera could capture images in 360-Degrees.

In the image above, you can see the HTC 1100, which HTC had been using for a while.

HTC has now released a new model of the HTC 1080, which has a resolution up to 1440×900 pixels, and which is also capable to capture 4K color.

In short, the VR camera was designed so that it could capture 4k-color in a much higher resolution than any other camera.

But, because the HTC 110 camera was capable to record 4K images, HTC could then combine this 4K image with 360- Degree images to create an entirely new 3D image.

This new type of camera also allowed VR players to experience a much richer virtual world than what they had been able to experience before.

This was a big deal for HTC.

When the HTC device was released, its VR camera had a higher-resolution camera that allowed the user to see 3D objects in front, and could also take pictures of objects that were not in the foreground of the image.

The HTC 10’s camera had become a popular model among gamers and VR enthusiasts.

But because the H10 was a high-end camera, it had a lot more power than the HTC 115.

The 10 had a much larger camera, but it could only record 4k images at a time.

HTC could now combine the 4K pictures from the H 110 and the HTC 1200, which had a 3.3 megapixel sensor, into a single image, which allowed it to capture higher resolution images.

And this was all thanks to the HTC cameras software.

The company’s VR software, called VRML, was based on the Unity game engine, which allows developers to easily create VR experiences.

HTC made the most of this technology by adding a